Jr. 3D Artist

At Eccentric, we are privileged to co-build the virtual world with some of the best minds of our time. Since 2016, we have been engaged in the Virtualisation of Automotive Retail. We have helped leading Automotive Brands in the World optimize the power of Virtual Interactions.

We have created a world-class 3D Visualization platform that makes vehicles accessible to all. We are looking for a Jr. 3D Artist who will help build the next generation of visualization of Automotive Retail Globally.

Eccentric’s Mission

We are building a Showroom-like experience in a virtual world where a vehicle buyer

  • Can take a 3D walkthrough of all models/variants/trims on sale
  • Can customize the vehicle and see exactly how it looks like and how much it will cost
  • Can take a ‘Virtual Consultation’ with a sales agent in the virtual world (some like to call it Metaverse)

What you’ll do

  • Create high-quality 3D models, textures, and assets based on provided concepts, references, and technical specifications.
  • Collaborating with senior artists and the team lead to understand project requirements and artistic direction.
  • Ensure timely completion of assigned tasks and deliverables, meeting project milestones and deadlines.
  • Follow established workflows and adhere to industry-standard best practices for 3D modeling, texturing, and asset creation.
  • Assist in file organization and management, ensuring assets are properly named, stored, and version controlled.
  • Participate in learning and skill development activities to continuously improve technical and artistic abilities.
  • Collaborate with the team to troubleshoot and resolve any technical issues or challenges.
  • Stay up to date with industry trends, tools, and techniques in 3D art and contribute ideas for process improvement.

What we seek

  • Strong knowledge of 3D software (e.g., Maya, 3ds Max), rendering engines, and other relevant tools.
  • Solid understanding of 3D modeling techniques, texturing, UV mapping, and asset creation processes.
  • Proficiency in industry-standard software and tools, such as Maya, Blender, and Photoshop.
  • Knowledge on these Software would Be Plus ZBrush, 3ds Max, Unreal Engine, Unity
  • Basic understanding of lighting, shading, and rendering principles.
  • Good communication and teamwork skills, with the ability to collaborate effectively with other artists and team members.
  • Attention to detail and ability to work with minimal supervision.
  • Portfolio demonstrating proficiency in 3D modeling and texturing.
  • Hard Surface and Automotive Centric Portfolio would be Plus
  • Minimum 1 to 2 years’ Experience

Submit your application

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